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From an extraordinary voice in fantasy comes the stunning conclusion to the Farseer Trilogy, as FitzChivalry confronts his destiny as the catalyst who holds the fate of the kingdom of the Six Duchies...and the world itself.
King Shrewd is dead at the hands of his son Regal. As is Fitz - or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest - perhaps to death. Only Verity's return - or the heir his princess carries - can save the Six Duchies. But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him - currents that will either drown him or make him something more than he was.
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Audible Audiobook
Listening Length: 37 hours and 35 minutes
Program Type: Audiobook
Version: Unabridged
Publisher: Tantor Audio
Audible.com Release Date: August 3, 2010
Whispersync for Voice: Ready
Language: English, English
ASIN: B003YV7708
Amazon Best Sellers Rank:
I started this trilogy because of all the great reviews. I finished this trilogy because once started, I wanted to know how it ended. Such a disappointment. Hobb repeated the historical information over and over and over and over....... until I gave up and began to skip sections that were repetitious. The main character Fitz was basically a screw-up, and did not improve with age, it was like he had "Loser" stamped on his forehead. I mean really, 3 books later and he still can't get anything right?! The most interesting characters in the book were the wolf and the "Fool". There are hours and hours and hours of conflict, but the resolution to the whole mess is summed up in about 1/2 hour, and Fitz doesn't even play a part in the resolution once it starts. This could have been a fantastic saga, but it wasn't.
Do you like books about suffering bastards (literally)? Do you like the protagonist to get his butt handed to him time and time again but somehow come out of it with only some scars and mild PTSD? Do you like the antagonist(s) to basically "win" all the time? Do you want to question the point in living when you finish the book? Then look no further because this is the book for you! But seriously, this book is very well written and the story is unique. It's hard to gripe an author for the themes they choose but I would have liked a little less depression, doom, and overall hopelessness for the protagonists of this story. Life is hard enough, people often read to escape, I don't need to read about how freaking horrible it is for our hero of the story. Honestly, in hindsight, I would NOT have read these books but after reading the first one and part of the second I was "committed."This is the only book, and series, I would rate 5 stars but tell everyone to avoid like the plague (getting the plague was probably the only bad thing that DIDN'T happen to the protagonist).**Mild Spoilers Below** (Not really)The books take an endless amount of time to go into detail of all the hardships but then speeds through anything remotely positive. Even the ending (which is mostly depressing) felt rushed and left me feeling empty inside... not a feeling I enjoy.
This continues the story of Fitz, Nighteyes, and the Fool during the reign of Regal. New characters and old cross paths with Fitz to tip the fate of the world. Has Verity survived, and will the Six Duchies follow a constructive path toward the future or a darker path, with or without help from Elderlings? Will Fitz grow up, master parts of himself and his magic, and overcome at least some of his old and recent traumas? Or will he continue in his closed in, stubborn, and at times impulsive ways, sacrificing his own and his wolf’s needs for loyalty to older men and to the Six Duchies? And where are the frigging dragons? As usual, the characterization is superb for a fantasy novel, and both Fitz and Nighteyes change in believable, touching, and at times amusing ways. The wolf often steals the show. After a somewhat tedious and slow beginning that caputes narratively the feeling of repetitiveness, stuckness, and timelessness of severe trauma, the plot pucks up. Much more hapens in this book than in its prequels, and the true power and complexity of the Skill and the Wit finally become revealed gradually to Fitz and to the reader. As in the previous books, there are occasional questionable decisions by some characters, that a discerning reader can tell the author made happen not because they make psychological or practical sense, but because they push forward the plot; these glitches in Hobb’s writing are generally easy to forgive in light of the novel’s overall strengths.
Robin Hobb’s Assassin’s Quest marks the end of what has become one of my favorite fantasy trilogies.The story picks up where the second book, Royal Assassin, left off. The king is dead, slain by treachery. Fitz is thought to be dead too, and he’s broken again, this time in mind as much as body. (Hobb is rather fond of battering her protagonist.) After a long convalescence, Fitz sets out to avenge the king and find his true heir.But the pacing remains slow, with a clear goal and some of the strongest fantasy elements (dragons and prophecies) only coming in now, in the third book. And the ending is less climactic than I expected: the final confrontations with the marauding Red Ship raiders and the king’s killer are both resolved in a few pages. Most of the story—more than usual—is about the journey to the solution rather than its application. There’s no glory for Fitz either. He’s not actually much of an assassin, but he still prefers working in the shadows, acting as an unrecognized catalyst. I also could have done with one fewer instance of Fitz being captured by and then escaping from his enemies.Worse, the balance between showing versus telling occasionally feels off. Hobb is brilliant at demonstrating how Fitz experiences the Wit (telepathy with animals) and the Skill (telepathy with humans). But each chapter begins with a note written after the fact by Fitz, mini-information dumps that either expand on a key mechanic or summarize events happening elsewhere at the time of the narrative. Often this works as an efficient way to convey necessary-but-tedious details. But occasionally the format feels repetitive and forced, as if Hobb wrote one of these mini-essays simply because she’d locked herself into doing so. And in the least-satisfying instances, some of the series’ great mysteries are resolved in this brisk manner.So why do I like the books so much? Because, despite everything I mentioned above, the story sings for me. The writing is beautiful, and Fitz and his wolf Nighteyes headline a cast of memorable characters. Thank goodness Hobb wrote other novels in this world. I’ll be back to read them, flaws and all.
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